i said 1000's animated of units would lag.. that has nothing to do with liquid war, except they get around this limitation by not rendering animated solders
and you ignored that i said the unit count in my last post, > 60,000, and im sure if i made my own level with a higher res, i could get a much bigger army size with still no lag
can you find an RTS that can get that many units and run easily on an ATI 7500 (my old laptop)?
quote: toby
Yeah, its true, a P2 with 200MB ram would do that....if only it had a dvd drive to install onto...
But you fail to think, I play in Single player with the 6600 @ min of 15fps....until like 3 hours into the game where the computer crashes
i dont get it, you were playing on your AMD Athlon 2ghz, with >= 1gb of ram (dunno how much u had at the time), with a 6600..
and in the 2nd line you admitted that your computer couldnt even run with that many units, it crashed.. so no.. the computer you were running it on before could not handle massive unit counts in supreme commander
also 15fps is not playable, according to the PC Gaming Alliance, the minimum framerate acceptable for an RTS is "20+ frames per second" (
source)
and how many units are in these games? if you still have your game saves, post up a save or replay of one of your games you played back then (i will be checking date modified when downloading...)
quote: toby
LW is not even 2D lol, has similar path finding *less units and all, no birds, shit load less collisions* and unit limit of 200.
are you saying LW is not 2D? birds do pathfinding? and AOE can have 60,000 inteligent units (as in tree's/buildings dont count for units) without lagging?
and the two things you quoted me on have no corolation, what are you arguing for? im saying that rendering one pixel (like LW does) means they can have a much larger army size and still run well on older computers
and then in the 2nd quote, im paying you out for being stupid about saying ppl assume everything, and saying that i didnt mention an army size in liquid war, i said 1,000's of animated units (meaning > 1,000) would lag, liquid war has a MUCH larger population than 1,000
if you want to quicly see how large the population can be, go to maps, choose the 3rd map, go to options, rules, make army size max, then go to graphics and turn off waving. when you start, take a screenshot, put it in paint, find how big each game pixel is in screen space, and do window width*window height / pixel width / pixel height, the 3rd level comes out to about 77,000, take out the pixels used for the maxe, and you would have about 65 to 70 thousand for that level