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Crayon Physics Deluxe


Views: 593
pete
227 days ago0
Possibly the coolest physics game every produced!!

Link: http://www.kloonigames.com/crayon/
 
toby
227 days ago0
its not plasma pong XD
 
weesals
227 days ago+1
PRE!! that game was awesome!!!
*Brad wants it*
and ill take the tablet PC too

you can download a pov version from
http://files.filefront.com/crayonzip/;9044676;/fileinfo.html
but its not as cool
 
toby
227 days ago-1
haha *downloads*
It is fair cool, but its like alot of physics games, like pontifex, armidillo run etc, those type of games need something new, although, the idea of crayon drawing is good
 
weesals
227 days ago+1
how is that not something new?! lol
you say drawing objects with crayons and building bridges with random materials is simular.. but yet you play MOH and COD and say they are different..

that version wasnt very cool tho everything you draw turns into a box :@ , it detects the boxes orientation very well tho
 
toby
227 days ago-1
LOL!
MOH is completly different game play and strategics to COD
But the ideas behind Armidillo run or pontifex and crayon are similur, get an object to another object.
a game like MOH and COD the aim differs, depended on story line
 
weesals
227 days ago0
gameplay changed? so you dont just need to walk around without being shot and shoot the enemies?
thats awesome! i wana play it! finaly a different FPS

EDIT: pre!!! we cant post < /sarcasm> without the space!!
 
jtmiller
226 days ago0
quote: weesals
PRE!! that game was awesome!!!
*Brad wants it*
and ill take the tablet PC too

you can download a pov version from
http://files.filefront.com/crayonzip/;9044676;/fileinfo.html
but its not as cool

 played and beat, it was really annoying because in some levels you couldnt draw a line it would turn it into a cube randomly and stuff everything up!
 
toby
226 days ago-1
It should be, draw what you mean to draw if its not joined to itself then it all colapses, I drew scribbles randomly and it turned into a box, it'd be hell better if that scribble collapsed cause it wasnt connected to itself with nothing else supporitn it XD
 
jtmiller
226 days ago0
exactly! and than you could anchor scribbles and what not, which is whats in the video on that website for the deluxe version
 
toby
226 days ago-2
haha, go my idea's XD which are already used so not my ideas at all
I say someone bashes the game author to get his latest version
 
weesals
226 days ago0
lol, he says he will release it when its ready. and it looks like its pretty close

there are also a few collision issues, but he made it in 7 days or something, so he's still pretty mad
 
toby
226 days ago-1
lol yeah, but I love how he got crayon to look.....like cryaon, it actualy looks like a scaned image of crayon drawings lol
 
jtmiller
226 days ago+1

meh can easily do something like that in photoshop, have a really small brush with a lot of fuzzyness put in massive (relative to the size of the tiny brush) scattering and put the number count up up, should work.

 
weesals
226 days ago0
woa, thats a big image
looks nice, but its alot harder to get that kinda effect done in realtime in a game tho, photoshop can just paint to the canvas, the game has to be able to rotate that and use it for collisions
 
jtmiller
226 days ago+1

i know i know but im just saying getting the effect isnt to hard,

 
weesals
226 days ago0
lol, did you write the whole thing in green and then use some colour changer to change colours? cos i can see a colourd triangle around 'is' and 'it?'
 
jtmiller
226 days ago+1

lol actualy you see a coloured square, forgot that thecolourizer in photoshop also changed the white

i drew a picture of my house!!!!!

ÂÂ

 
weesals
226 days ago+1
that is a very pretty picture JT have a gold star

now lets all go outside and play chasey

that is a very pretty picture JT have a gold star

now lets all go outside and play chasey
 
jtmiller
226 days ago+1
i loved crayons as a child, if you want i can show you how to make crayon pictures in photoshop
 
toby
226 days ago-1
lol, crayons where gun! and now im using photosupt to bring back childhood meorys lol, but nice pictures XD love ur house
 
weesals
226 days ago0
that is a very pretty picture JT have a gold star

now lets all go outside and play chasey

HAHA!! wtf, why did i tripple post ~_^
 
toby
226 days ago-1
lol yep u did haha, here JT, have a sliver star aswell lol
 
jtmiller
226 days ago+1
 
toby
226 days ago0
lol, *steals star*
 
jtmiller
226 days ago0

:'( WHYYYYYYYYYYYYY!

ÂÂ

do you likes it?

 
toby
226 days ago0
yep XDSTOLEN!
 
weesals
226 days ago0
a special star for a special boy
 
jtmiller
226 days ago0
i feel valued
 
toby
226 days ago0
lol, you should feel loved haha, but go JT, draw us another
 
jtmiller
226 days ago0
i donno what to draw
 
toby
226 days ago0
draw me XD ill hang it from my fridge
 
BlahBleh
226 days ago0
i feel lost, confused and alone in an off-topic thread on the far reaches of going-off-on-a-tangentness.

however, i got the crayon physics prototype moonntthhhsss ago... probably around may i reckon.

good game, on a site with a good idea (but not all that popular )

http://www.experimentalgameplay.com/

(love gravity head)

 
weesals
80 days ago-1
AHHH!!! this makes me angry...
http://www.addictinggames.com/magicpen.html
wtf? it IS crayon physics...

Flash is so fail nowadays
 
toby
79 days ago-1
How is that crayon physics?!
Its fair differnt, only similar things is like 1 level
 
jtmiller
79 days ago0
The entire concept is the same and its levels are similar,
 
weesals
78 days ago-1

the fist level IS the same first level of the origional crayon physics

and the ENTIRE gameplay is the same, sept the flail (fail flash put together xD) version has less bugs, which crayon physics deluxe was supposed to be

are you telling me this guy didnt copy anything from crayon physics?

 
jtmiller
78 days ago0

ohh and the name magic pen

 
toby
78 days ago-2
quote: weesals

the fist level IS the same first level of the origional crayon physics

and the ENTIRE gameplay is the same, sept the flail (fail flash put together xD) version has less bugs, which crayon physics deluxe was supposed to be

are you telling me this guy didnt copy anything from crayon physics?

Read again, did it look like I said that?
No it doesn't...it looks like i said "Its similar"
The flash one is way better, better recognition of what ya draw, levels are all different from the beta I had, other then like 2 of them, and the concept of every game compared to others of the same genre is almost always the same, RPG vs RPG.....AOM vs AOE....COD vs MOH....COD4 vs BF2
 
weesals
78 days ago0
I always say all world war clones are the same and over done, AOM and AOE are from the same series, and same company.. so of course they are gona be simular.. but even then there are way more differences between them to than these other crayon physics games (one is based on mythology, other on factual history, god powers, awesomeness of AOM and crapness of AOE 3, etc)

RPG vs RPG.. http://rpg-games.freeonlinegames.com/ they all look pretty different to me.. and the pokemon RPG is way different from WoW, which is different from some generic WW2 clone RPG, which is different from china MMO

yes, there are simularities between games in the same genre, otherwise wtf is the point in a genre? (A category of media texts characterized by a particular style, form or content).. but to have two games exactly the same gameplay, both have little or no plot, same features (as crayon physics deluxe), and simular graphics, thats enough reason to say they are the same game

he even put crayon physics in his credits
 
toby
78 days ago0
then you are comparing "Physics vs Physics" so there is always going to be simalaritys...lol, neither of us can spell that word
 
weesals
78 days ago0
na, their genre would be puzzle games

i wonder what genre liquid war would be given.. it seems like RTS to me, but its got almost nothing similar (didnt realize i spelt that wrong last time, but should be spelt right now)
 
toby
77 days ago0
Liquid war is bearly a game, its some dots on a screen, i hardly think that counts
 
weesals
77 days ago0
quote: toby
Liquid war is bearly a game, its some dots on a screen, i hardly think that counts

oooo, he went there..
sif you dont like it, multiplayer is full of awesome

 
toby
76 days ago0
Sif you do, if i wanted to watch moving dots, i'd watch dust float around
 
weesals
76 days ago0
quote: toby
Sif you do, if i wanted to watch moving dots, i'd watch dust float around
.. if i wanted to play a multiplayer FPS game, i would get one of those laser gun kits, have a friend over, and play the most realistic multiplayer FPS with the best graphics possible

liquid war is not about the graphics, if it was anything like as fun as watching dust float around, why would it be called a "game"? why would we have played it at wiLANga yesterday? why did you play it at your LAN? obviously people find it fun.. do you just not like it cos your not good at it? think more tacticaly, this isnt a "click as fast as you can" game, dont worry about massive fronts, try to get a little army around the back, or try to surround smaller bits of his army.. even pull back sometimes so you can separate his army (be honest.. what other RTS game has that much battle strategy in it?)
(most origional game) ("Liquid War is just fun -- it alone would have made my quest for fun successful.")
 
toby
75 days ago-1

quote: weesals
quote: toby
Sif you do, if i wanted to watch moving dots, i'd watch dust float around
.. if i wanted to play a multiplayer FPS game, i would get one of those laser gun kits, have a friend over, and play the most realistic multiplayer FPS with the best graphics possible
According to you though, real life isn't the best graphics...
You've said MANY MANY times now, that real life graphics arn't the best they can get, somethign about bypassing the eye or some bullshit like that.

Did i ever say liquid war was about graphics?
nope, I never do, you always assume that, but watching yellow cloud float about is no fun.
Btw, I didn't play it at my lan, you guys started it, and we were all there for a lan, so me and jamie joined in, not because it was fun or we wanted to, but because others wanted to
Why do you try to make every game sound strategic? When its not?...LW is not strategic at all.
COH has more stratergy then LW, Flank the enemy, hold your front line, build your army, research upgrades, defend from air raids, and collect resources at the same time, LW...Move your cursor behind the enemy sourounding him, no rescources, no researching, no holding front lines (WITH micro)....in fact, almost all other RTS's would have mroe stratergy and strategics
 
weesals
75 days ago0
if liquid war is as easy as you say it is, and has no skill involved, why do i always beat you? and why does matt beat me every time?

two people cant surround eachother at the same time.. your gona need a strategy to get to that position, once you have them surrouned, like almost any war, you've won (alot of this is reading the other player and thinking of a tactic to counter their move before they even make it)

you say its about graphics when you say its like watching a yellow cloud float about.. use some imagination, each pixel is a soldier, together they make an army, you control the army and send them balancing all your fronts.. just because it doesnt look like an army doesnt mean its not just as fun (drawing 1000's of animated soldiers would lag on most machines anyway)
 
toby
75 days ago0
quote: weesals
if liquid war is as easy as you say it is, and has no skill involved, why do i always beat you? and why does matt beat me every time?
Uh, maybe because you've played it more then once, so know how to play?

quote: weesals
two people cant surround eachother at the same time.. your gona need a strategy to get to that position, once you have them surrouned, like almost any war, you've won (alot of this is reading the other player and thinking of a tactic to counter their move before they even make it)
Ever heard of the Greek and german armys that fought their way out of an outnumbered, and full surrounded battle

quote: weesals
you say its about graphics when you say its like watching a yellow cloud float about.. use some imagination, each pixel is a soldier, together they make an army, you control the army and send them balancing all your fronts.. just because it doesnt look like an army doesnt mean its not just as fun (drawing 1000's of animated soldiers would lag on most machines anyway)
Ah, but you see, if you bothered to read properly, you'd see not ONCE did I say it was about graphics, and it is like watching a yellow cloud...its a yellow blob of nothing ness, its not a picture of a unit, its just a blob of yellow, like a cloud is a blob of white.


quote: weesals
(drawing 1000's of animated soldiers would lag on most machines anyway)
100% Not true, Supreme Commander does it in a larger scale, at better graphics, and on most systems that are actually designed for playing a game, it doesn't lag...AOE and AOM have the potential of more units, and won't lag...
ANd I know for a fact *After making an uber level in AOE when i was like 2* that you can have tens of thousands of units and it not lag, and that was on the shitty P2 computer we have...and its a billion times better graphics then a yellow blob that follows your mouse pointer, while you sit back yawning waiting for the 'guys' to fight...
I'd much rather be involved in that war, like you are in like 99% of RTS's
 
weesals
75 days ago0
quote: toby
quote: weesals
two people cant surround eachother at the same time.. your gona need a strategy to get to that position, once you have them surrouned, like almost any war, you've won (alot of this is reading the other player and thinking of a tactic to counter their move before they even make it)
Ever heard of the Greek and german armys that fought their way out of an outnumbered, and full surrounded battle
I didnt say anything about numbers.. stop assuming! you always assume! its like you cant help it but assume EVERYTHING!!!
anyway, i said once you have them surrounded, and just like in real life, it is possible to break free, but its extremely hard cos if you try to push one side, they will just send more soldiers that way
quote: toby
quote: weesals
(drawing 1000's of animated soldiers would lag on most machines anyway)
100% Not true, Supreme Commander does it in a larger scale, at better graphics, and on most systems that are actually designed for playing a game, it doesn't lag...AOE and AOM have the potential of more units, and won't lag...
Supreme commander lagged HARD on your old computer, YOU MADE US QUIT THE GAME COS U COMPLAINED OF LAG!! so dont go saying it runs on anything, and that battle only had like 200 units or w/e, was mainly the buildings that lagged tho

and AOE/AOE2 are 2D games, they are both have so little pathfinding, and have a pretty low unit limit, liquid war can work no lag with > 60,000 units (filling up the first level)

you cant seriously be arguing that you can get a larger army size when rendering full 3D objects (or images if you must), than rendering just 1 pixel?
 
toby
74 days ago0

quote: weesals
(drawing 1000's of animated soldiers would lag on most machines anyway)
You didn't say anything about the numbers of soldiers?

quote: weesals

Supreme commander lagged HARD on your old computer, YOU MADE US QUIT THE GAME COS U COMPLAINED OF LAG!! so dont go saying it runs on anything, and that battle only had like 200 units or w/e, was mainly the buildings that lagged tho
Yeah, its true, a P2 with 200MB ram would do that....if only it had a dvd drive to install onto...
But you fail to think, I play in Single player with the 6600 @ min of 15fps....until like 3 hours into the game where the computer crashes


quote: weesals
and AOE/AOE2 are 2D games, they are both have so little pathfinding, and have a pretty low unit limit, liquid war can work no lag with > 60,000 units (filling up the first level)

you cant seriously be arguing that you can get a larger army size when rendering full 3D objects (or images if you must), than rendering just 1 pixel?
LW is not even 2D lol, has similar path finding *less units and all, no birds, shit load less collisions* and unit limit of 200.

quote: weesals
you cant seriously be arguing that you can get a larger army size when rendering full 3D objects (or images if you must), than rendering just 1 pixel?

quote: weesals
I didnt say anything about numbers.. stop assuming! you always assume! its like you cant help it but assume EVERYTHING!!!
Take your own statement to mind....
Nuff said
 
weesals
74 days ago0
i said 1000's animated of units would lag.. that has nothing to do with liquid war, except they get around this limitation by not rendering animated solders
and you ignored that i said the unit count in my last post, > 60,000, and im sure if i made my own level with a higher res, i could get a much bigger army size with still no lag
can you find an RTS that can get that many units and run easily on an ATI 7500 (my old laptop)?
quote: toby
Yeah, its true, a P2 with 200MB ram would do that....if only it had a dvd drive to install onto...
But you fail to think, I play in Single player with the 6600 @ min of 15fps....until like 3 hours into the game where the computer crashes
i dont get it, you were playing on your AMD Athlon 2ghz, with >= 1gb of ram (dunno how much u had at the time), with a 6600..
and in the 2nd line you admitted that your computer couldnt even run with that many units, it crashed.. so no.. the computer you were running it on before could not handle massive unit counts in supreme commander
also 15fps is not playable, according to the PC Gaming Alliance, the minimum framerate acceptable for an RTS is "20+ frames per second" (source)
and how many units are in these games? if you still have your game saves, post up a save or replay of one of your games you played back then (i will be checking date modified when downloading...)

quote: toby
LW is not even 2D lol, has similar path finding *less units and all, no birds, shit load less collisions* and unit limit of 200.
are you saying LW is not 2D? birds do pathfinding? and AOE can have 60,000 inteligent units (as in tree's/buildings dont count for units) without lagging?

and the two things you quoted me on have no corolation, what are you arguing for? im saying that rendering one pixel (like LW does) means they can have a much larger army size and still run well on older computers
and then in the 2nd quote, im paying you out for being stupid about saying ppl assume everything, and saying that i didnt mention an army size in liquid war, i said 1,000's of animated units (meaning > 1,000) would lag, liquid war has a MUCH larger population than 1,000

if you want to quicly see how large the population can be, go to maps, choose the 3rd map, go to options, rules, make army size max, then go to graphics and turn off waving. when you start, take a screenshot, put it in paint, find how big each game pixel is in screen space, and do window width*window height / pixel width / pixel height, the 3rd level comes out to about 77,000, take out the pixels used for the maxe, and you would have about 65 to 70 thousand for that level
 
toby
74 days ago-1
and the two things you quoted me on have no corolation, what are you arguing for? im saying that rendering one pixel (like LW does) means they can have a much larger army size and still run well on older computers

And im saying that is BS, AOE could have armys the same size, and not lag, cause its graphics are crap, and has less to do engien wise then LW does, like collisions and path finding

would lag, liquid war has a MUCH larger population than 1,000
So does Sup Com and COH, funny, armys that size don't lag on computers they are recommended to run on

can you find an RTS that can get that many units and run easily on an ATI 7500 (my old laptop)?
Most any old crappy RTS

i dont get it
You don't read either, I said Sup Com runs fine in single player, multiplayer it dies, I mean, My system did have to host myself, and you so had extra load then normal, plus lacked ram, AND had to argue with the normal multiplayer lag and game multiplayer issues since it was never updated with patches to correct those issues

also 15fps is not playable, according to the PC Gaming Alliance, the minimum framerate acceptable for an RTS is "20+ frames per second" (source)
And you know as well as me that, that is bullshit in some games....Crysis is more then playable on 21> fps, where as CS feels like shit at <25 fps...BF2 could run at 30 and feel like shit....
It purerly depends on the game, and the speed of which its mean't to be played, for example, playing a racing game at 20FPS is nearly impossible, and so is 20FPS in an RTS *Goin by how AOM and COH performed back in the day*


and then in the 2nd quote, im paying you out for being stupid about saying ppl assume everything, and saying that i didnt mention an army size in liquid war, i said 1,000's of animated units (meaning > 1,000) would lag, liquid war has a MUCH larger population than 1,000
No it doesn't...it doesn't have population at all, its a yellow blob of nothing ness that follows the arrow keys, that is all there is to the game, if anything, its a population of 1...a sole blob
 
weesals
74 days ago0
quote: toby
would lag, liquid war has a MUCH larger population than 1,000
So does Sup Com and COH, funny, armys that size don't lag on computers they are recommended to run on

wtf? thats not what i argued for.. i said that run on an ATI 7500, you cant change the rules just cos you lose!
and source or it didnt happen, i want to see a screenshot from you showing that framerate graph in COH, and showing an army of say... 6,500 troops, thats a tenth of what liquid war was doing on a card 4 generations back
you say you know lua, so it shouldnt be hard to make that. add a button/hotkey/alter another button so that it spawns 6,500 troops

also you havnt proven anything wrong from my previous post.. that post still stands, after you prove anything in that wrong, i will post a more indepth response (chances are ill get bored and post something better anyway, but still.. alteast try)

 
toby
74 days ago-1
quote: weesals
wtf? thats not what i argued for.. i said that run on an ATI 7500, you cant change the rules just cos you lose!
I agree, wtf are you on??
I didn't lose, LW would run fine, with a massive population and gfx like AOE, simple 16bit images, any half piss poor computer would run it, and it'd be atleast slight more intreguing then moving a cursor around

Source, you were there?
But "cheat mod" download it, run it get the 1000 population, and you'll see how it doesn't lag, or download my mod *That only goes upto 600 atm*

lol, Its not its hard to make the lua, but first, I gotta make the squad
but pft, thats easy...to prove, build like 10 squads of 100 guys, I'll do it tomorrow, now its bed time

And I did, you said sup com lags on my system, but it doesn't unless its multiplayer, which every host would lag a bit anyways, and LW has NO population, atleast, not in its own rules or anything like that.
but you said it did
and I found most any old RTS that would run on ur 7500 easy, by most any, it means, most any...lol
 
weesals
73 days ago0


AOE2's cheat "big momma" wont work for some crazy reason.. and im not gona place 1,000 units using AOE's editor, so i used AOM instead
i cbf actualy making another 1000 units, but thats how fast 1000 units runs in the editor (so with hardly any UI to draw, no game logic, etc)

so halve that fps for 2000 units (i said 1,000's of units.. the minimum value acceptable for 1,000's of units is 2,000)
then divide that by about 10, as the ATI 7500 is much much much much less powerfull than my x1700
then 2/3 that to take into account collisions and game logic
then if you want to have any other fancy post processing effects, take a few more fps off
and you get to .3 fps, and realize that 1,000's of units cannot be fully animated and still run on old hardware
also that screenshot was taken at a lower res, and with very little UI to draw

you may also want to take into account that i quoted a range (1,000's).. so 2,000 is just the MINIMUM that will still satisfy that.. it can be anywhere from 1,000 to 1,000,000. Im pretty certain even the top of the range 9 series card currently out wouldnt be able to handle 70,000 units at > 25fps (what liquid war is able to do easily)

and then you should also take into consideration how massive unit counts are CPU intensive and FSB intensive, i have 666mhz FSB, the max for standard CPU's is like 2ghz or something? so the top of the range CPU would still bottleneck 2,000 units at about 25 fps with collisions and pathfinding, i think open GL and DirectX 10 can get around this much better, but its still an issue
 
kite
73 days ago0
lol, nice pic.

Editor drains a heap, even if there isn't much on the screen. My old PC has problems using it.
 
weesals
73 days ago0


lags less for me.. unless it has something to do with objects in FOW or something, not havnt to render em
 
toby
73 days ago0
You do know that fraps has highly inaccurate fps display right?
Use the AOM fps counter, that's more accurate.
Btw, no lag on my end, 72fps limited by my refresh rate, 1600 or close to units, i didn't wanna ware the mouse out
 
weesals
73 days ago0
lol? fraps is innacurate? show me where it says that

and i know it was 16fps.. why do you think the camera isnt all perfectly aligned? it moved like 10 meters each frame

also post up a pic if your so confident, i want to see these 1600 units, and the fps count.. your CPU would never cope with that
 
toby
73 days ago0
Bah! My ass it wouldn't, it copes fine with Sup Com and close to that many units
 
weesals
72 days ago0
you dont realize how many units 1000 actualy is tho.. 600 filled up my screen, the reason there is that blank space up the top is cos i had to keep pasting up there, and then moving them ontop of other units

a standard RTS would never render more than 700 units on the screen at a time (especialy considering most of them have population limits to stop ppl becomming super powers and because most computers wont cope), and no game that i know of will let you zoom out to see the whole map and all units on it, without converting them to pixels or icons

even if they dont have a count of population limit, most of the games will still have a population limit, in the form of long build times, small levels, resources needed, etc

also fraps is more accurate for 3D games than most ingame framerate counters, fraps works on how many times present is called per second, ingame fps counters usualy do an average, or estimate the framerate based on how long a frame has taken to render
 
toby
72 days ago0
fine then, compare the Crysis FPS ingame, to the fraps one
 
weesals
72 days ago0


maybe this is another nvidia issue or something...
 
toby
69 days ago0
Actualy, maybe its fraps being merphy
But look for reviews on fraps, and they mostly say its not very accurate fps counter...
Anyways, 64/62 FPS with 1350 units in the COH world builder...





 
weesals
69 days ago<